Phil Spencer, the head and CEO of Microsoft’s gaming company Xbox, has talked about the Metaverse but remains “cautious” about play-to-earn (P2E) crypto games due to its economic and speculative aspects.
It has been reported that Spencer suggested that while many gamers are not yet sold on the current concept of a metaverse, according to his definition, they have essentially been playing in metaverse worlds for decades.
“My view on Metaverse is that gamers have been in the Metaverse for 30 years. When you’re playing games, if you’re playing a World of Warcraft game, you’re playing in Roblox, you’re playing in a racing game where everybody’s in a shared world.”
However, in Spencer’s view, the Metaverse is essentially a “3D shared world” in which people can freely communicate with each other and engage in shared experiences and common purposes.
“It’s not at all surprising to me that gamers might look at Metaverse and think well I don’t really get it because we already have an avatar of myself and I can already go into a shared world and I can already sit there and have voice conversations with people anywhere.”
The report said that Spencer’s sentiments echo that of Microsoft CEO Satya Nadella, who after telling Bloomberg in November that people could “absolutely expect” the firm to make moves in Metaverse gaming.
He further said:
“If you take Halo as a game, it is a Metaverse. Minecraft is a Metaverse, and so is Flight Sim. In some sense, they’re 2D today and the question is can you now take that to a fully 3D world, and we absolutely plan to do so.”
He did not address more contentious issues in the Metaverse, such as the concept of owning virtual metaverse property through NFTs. Crypto proponent and billionaire investor Mark Cuban recently slammed virtual property investment as “the dumbest s--- ever” due to an apparent lack of utility and scarcity.
Likewise, the Xbox head instead went on to add that commercial usage of the Metaverse space has continued to pique the interest of Microsoft and CEO Nadella as of late.
“But I do think the skills that we have as game designers and game creators make a ton of sense in a lot of enterprise experiences. And this is why Satya gets excited about it.”
Thus, Spencer concluded:
“Play-to-earn specifically is something I’m cautious about. It creates a worker force out of players, for certain players to kind of monetize. Now you find games that are starting to build that into the economy of the game itself. We made some comments in Minecraft about how we view NFTs in this space because we people are doing things that we thought were exploitative in our product — we said we don’t want that.”